Jan 28, 2014

MARSHAL ROMMEL





 

I've Finished The Texturing it took 2 days one for the head and the second day for hands and clothes.
The next step will be the retopology..
Hope you like it




This is my last character it's for MARSHAL ROMMEL i finished the sculpting step and then i'll go for texturing, retopology , unwrap the uvs, exporting the maps and render..
Hope u like it

Jun 20, 2013

Adel Emam ( Egyptian Actor )

another update with another light Technics rendring with arnold render engine
still need work on eyes, hair and light

First Render in maya and mental ray The hair still need alot of work 
next update will add the textures for face and eyes  

adding the cloth and skin details next update will be the
first rendern in maya  

retopology using topogun, adding skin details and creating his shoulders 
STILL IN PROGRESS

Jun 18, 2013

Mr.Doctot

I Create the base mesh in maya and sent it to mudbox for sculpting, adding the skin details and Painting the textures.
I made 10 Textures and I used them in "misss_fast_skin_maya" mental-ray material in maya.
For hair I didn't use shave and haircut Plug-in I just used the simple maya hair system to create his head hair, ears hair, eyebrows and eyelashes..
Render in maya ,composting in photoshop..